Head Over Heels | |
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Cover art of Head Over Heels |
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Developer(s) | Ocean Software |
Publisher(s) | Ocean Software |
Designer(s) | Jon Ritman (programming) Bernie Drummond (graphics) Guy Stevens (sound) F. David Thorpe (loading screen) |
Platform(s) | Amstrad CPC, Amstrad PCW, Atari 8-bit, Atari ST, Commodore 64, Commodore Amiga, MSX, ZX Spectrum |
Release date(s) | 1987, 1988, 1989 |
Genre(s) | Arcade adventure |
Mode(s) | Single player |
Media/distribution | Cassette, Floppy disk |
Head Over Heels is an arcade adventure, released in 1987 for several 8-bit home computers, and subsequently ported to a wide range of formats. Originally, the working title for the game was Foot and Mouth.[1]
Visually, Head Over Heels bears a number of similarities with Ultimate Play The Game's Knight Lore and Alien 8. It uses an isometric engine that is similar to the Filmation technique first developed by Ultimate. Head Over Heels is the second isometric game by Jon Ritman and Bernie Drummond, after the Batman computer game.
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The game introduces an original concept: the player controls (initially separately) two characters instead of just one. The two characters have different abilities (Head can jump twice as high, control himself in the air, and fire doughnuts from a hooter to paralyse enemies; while Heels can run twice as fast, climb certain staircases that Head cannot, and carry objects around a room in a bag), which become complementary when the player combines them together after about a sixth of the game. Compared to its predecessors, the game offers unique and revolutionary gameplay, more complex puzzles, and more than 300 rooms to explore.
Drummond contributed some famously surreal touches, including robots (controlled by push switches) that bore a remarkable resemblance to the head of Prince Charles on the body of a Dalek. Other surreal touches include enemies with the heads of elephants and staircases made of dogs that teleported themselves away as soon as Head entered the room.[2]
In 1994 its authors wrote Monster Max, another isometric video game, for the Game Boy. The game, although monochrome, is twice the size of Head Over Heels.[3]
Headus Mouthion (Head) and Footus Underium (Heels) are two spies from the planet Freedom. They are sent to Blacktooth to liberate the enslaved planets of Penitentiary, Safari, Book World and Egyptus, and then to defeat the Emperor to prevent further planets falling under his rule. Captured and separated, the spies are placed in the prison headquarters of Castle Blacktooth and must first escape, then break through the market to the orbiting Moonbase where they can teleport down to the planets to locate and reobtain the stolen crowns. Liberation of the planets and defeat of the Emperor will allow Head and Heels to return to Freedom as heroes.
Ritman admits that storyline lacked real connection to gameplay. In an interview for Edge, he stated that he "made the whole game up and then added the bullshit in the last ten minutes."
Head Over Heels was first released in 1987 for Z80-microprocessor-based home computers (ZX Spectrum, Amstrad CPC, MSX). Due to its huge success, it was later ported to other platforms including the Atari XL/XE and ST, Amstrad PCW, Commodore 64 and the Commodore Amiga.
The latest remake of Head Over Heels (for Windows, Mac OS, Linux and BeOS) by Retrospec is available as freeware on their website. It was recently voted the second best remake ever by PC Zone magazine.
Reception | |
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Review scores | |
Publication | Score |
CRASH | 97%[4] |
Sinclair User | 9/10[5] |
Your Sinclair | 9/10[6] |
Zzap!64 | 98%[7] |